Exempting a soundsource from an Audio Volume

Hey all,

Is there a way to exempt an Ambient Sound Source from being affected by an Audio Volume?

Our setup is such that we have an ambient bird call noise kind of raining down from a tree and a reverb volume on a nearby hole in the ground. However, they intersect in a way where when your head is the reverb volume, the birds also get reverb’ed.

Is there some kind of “layer” system to sort sounds and keep them from being affected by volumes etc.?

Inside the sound class there is a setting “Apply Ambient Volumes”