How do I include videos files in my UE4 project?

I’ve searched for answers to this question and all I have come across are other users asking similar questions with few to no answers.
I need to be able to include video in my final product.

I saw one answer that said something along the lines of: ‘video will be included down the track but in a new way’ (I can’t find the post now unfortunately).

I’d like to know: how far down the track will video inclusion be added?

At this point I’m thinking of switching engines because this is so important to my end product and there don’t seem to be any definitive answers.

Thanks for any light anyone can shed.

You can already play video in UE, the new way they mentioned is for import in project and used on movie texture i think. Right now you can put any movies in Content/Movies folder, and do smth like this

FLoadingScreenAttributes LoadingScreen;
LoadingScreen.bAutoCompleteWhenLoadingCompletes = false;
LoadingScreen.bMoviesAreSkippable = true;
LoadingScreen.MoviePaths.Add(TEXT("PixelBeam_Intro"));
GetMoviePlayer()->SetupLoadingScreen(LoadingScreen);
GetMoviePlayer()->PlayMovie();

Try this simple project of me, i use to test to load movie in beginning.
Btw u can only load movie from the build.

link text

Btw i use mp4 file, MoviePaths is name of movies in Content/Movies folder, u can add multiple movies and it will play in the order.

Thank you…but before I start testing this…
Is this compatible with UE4?
I guess I should have put UE4 in my question.

ok cool … It’s a bit late here and I’m way tired. I’ll check first thing tomorrow and report back. Thanks for this :slight_smile:

Yeah, this my test on UE4 u can see that from .uproject file ^^

I couldn’t open the project :confused:

4638-introloading.jpg

Ok, because i have a lot of stuff in my test project and it so big so i just update my source code here instead.
So you should make new project with the same name as mine is IntroLoading, then copy the source code and .uproject file over.
Generate a solution file, or just simply add simple code from the editor.
The error you got it’s because u need a config file Config/DefaultEngine.ini and this line

[URL]
GameName=IntroLoading

Hi sir, i would like to ask about it, if the build will be on the editor or build the project as standalone application like .exe? thanks sir…