x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Link error updating original material via code

My plugin button creates material expression nodes and connects them. All i've left to do is update my original material with FMaterialEditor::UpdateOriginalMaterial() method. But i getting link 2019 error. However, if i call CloseWindow(), it prompts to save edits, whitch calls the same FMaterialEditor::UpdateOriginalMaterial() and it works. I guess something wrong with my build.cs or includes? What did i forgot to do?

p.s. I did not edit build.cs at all. Please, help

 #include "ModuleManager.h"
 #include "SlateBasics.h"
 #include "SlateExtras.h"
 #include "FixMaterialsStyle.h"
 #include "FixMaterialsCommands.h"
 #include "LevelEditor.h"
 #include "AutomationEditorCommon.h"
 #include "AutomationEditorPromotionCommon.h"
 //Assets
 #include "AssetSelection.h"
 //Materials
 #include "Engine.h"
 #include "Editor.h"
 #include "Editor/MaterialEditor/Public/IMaterialEditor.h"
 #include "Editor/MaterialEditor/Private/MaterialEditor.h"
 #include "AssetEditorManager.h"
 #include "AssetEditorToolkit.h"
 #include "Materials/MaterialExpressionConstant3Vector.h"

alt text

alt text

Product Version: UE 4.9
Tags:
a.png (75.1 kB)
b.png (7.1 kB)
more ▼

asked Nov 10 '15 at 07:51 PM in C++ Programming

avatar image

ILunin
26 1 5 6

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

I've found the solution how can i save assets via code. Using FAssetEditorToolkit::SaveAsset_Execute(). This is how i access protected members:

 class MyMaterialEditor: private FMaterialEditor
 {
 public:
     void SaveMaterial() { this->SaveAsset_Execute(); };
 };

And then:

 MyMaterialEditor* myEdit = (MyMaterialEditor*) CurrentMaterialEditor;
 myEdit->SaveMaterial();
more ▼

answered Nov 17 '15 at 08:40 AM

avatar image

ILunin
26 1 5 6

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question