Hey,
I made a little respawn level option in blueprints, i used the same idea as in the unreal main menu documentation tutorial, I set everything up, everything works, when i die i go to the respawn menu. But when i click my respawn button it doesn’t do anything. The way the script is setup is this way: On Button clicked (Respawn) → Open Level (Main) —> Remove from parent (self).
This way does work for the main menu when clicking the play button.