I wrote to .h file
UPROPERTY(Transient, Replicated, EditAnywhere, BlueprintReadWrite, Category = "Base Character")
TArray<FVital> Vitals;
And c++ file GetLifetimeReplicatedProps function :
DOREPLIFETIME_CONDITION(ABaseCharacter, Vitals, COND_OwnerOnly);
I tried(at editor) but this variables replicate to all clients.