Cond_OwnerOnly Nor replicated only owner

I wrote to .h file

UPROPERTY(Transient, Replicated, EditAnywhere, BlueprintReadWrite, Category = "Base Character")
		TArray<FVital> Vitals;

And c++ file GetLifetimeReplicatedProps function :

DOREPLIFETIME_CONDITION(ABaseCharacter, Vitals, COND_OwnerOnly);

I tried(at editor) but this variables replicate to all clients.