How do you use Surround Sound in UE4?

Hi, i’m wondering how you would go about to make a sound work as a surround sound, so you can hear in what direction the sound came from.
Does unreal engine 4 have something built in for this?

Unreal has location aware sound so it should work with 3d sound

Are you suggesting that i can hear from what direction the sound is coming from by using that function, or do you think it will since you can play it at a certain location?

It will play at world location and hearing point (which is also possible to set by overriding get function in playercontroller) will capture that. Im not sure for 100% but it should apply that to audio chanells too