Euphoria, PuppetMaster character behaviour in UE4

Hello, I wonder if there are any solutions to get the ‘smart ragdoll’ physics in UE4.
I’m talking about things like Euphoria\Endorphim (currently Morpheme?) did, and things like Puppet Master is going to do soon in Unity. This is something I really need for my project. Take a look at the videos there to get the idea what exactly I’m talking about, and how it is different with UE4’s character physics.

Thanks!!

Dude, i am developing a system like that for UE4 based on the PuppetMaster for Unity, it will have the same exact system, a ragdoll skeleton and a normal animated skeleton, but it won’t be as practical as PuppetMaster, because you will have to manually configure all the stuff manually.