Packaging: build fail

can some one explain to me what’s wrong?

Hey

In order to better assist you, I am going to need the whole log submitted to us as a .txt file. Please upload that as soon as you’re able to.

Thanks!

[link text][1]

here it is :frowning: looking for help as soon as possible. Thanks in advances
66502-errorlog.zip (387 KB)

Here are the errors I’m seeing within your project. Please read through them carefully so you can see which exact file is having trouble.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:481][  0]LogInit:Display: LogBlueprint:Error: [compiler FirstPersonCharacter] Error This blueprint (self) is not a SkeletalMeshComponent, therefore ' Target ' must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:481][  0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (E://Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (E://Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:482][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/SpherLightMap'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:482][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:482][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:482][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/MODELS/fishes/02_-_Default.02_-_Default for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogMaterial:Warning:    (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/MODELS/fishes/02_-_Default.02_-_Default for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:483][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:484][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/MODELS/snippi/display_uv_color_Mat'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:484][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/MODELS/snippi/display_uv_color_Mat': Can't find file '/Game/MODELS/snippi/display_uv_color_Mat'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:484][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/MODELS/snippi/display_uv_color_Mat' while loading ../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:484][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap': Can't find file for asset '/Game/MODELS/snippi/display_uv_color_Mat' while loading ../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:485][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/MODELS/snippi/_unnamed_1'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:485][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/MODELS/snippi/_unnamed_1': Can't find file '/Game/MODELS/snippi/_unnamed_1'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:485][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/MODELS/snippi/_unnamed_1' while loading ../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:485][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap': Can't find file for asset '/Game/MODELS/snippi/_unnamed_1' while loading ../../../../../../Unreal Projects/BLEHBLEHBLEH/Content/1111_2.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:486][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/MODELS/snippi/display_uv_color_Mat' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:486][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/MODELS/snippi/display_uv_color_Mat': Can't find file for asset '/Game/MODELS/snippi/display_uv_color_Mat' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:486][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/MODELS/snippi/_unnamed_1' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:486][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/MODELS/snippi/_unnamed_1': Can't find file for asset '/Game/MODELS/snippi/_unnamed_1' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:487][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.LightSource.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.LightSource.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:487][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit2_8.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit2_8.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:488][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit3.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit3.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:488][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit4.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit4.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:489][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit5.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit5.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:489][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit_6.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.P
MainFrameActions: Packaging (Windows (64-bit)): _Steam_Lit_6.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:489][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.PlayerStart_1.Arrow and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.PlayerStart_1.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:490][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight10_30.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.SpotLight10_30.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:490][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight3.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.SpotLight3.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:491][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight4.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.SpotLight4.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:491][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight5_21.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.S
MainFrameActions: Packaging (Windows (64-bit)): potLight5_21.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:492][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight6.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.Spot
MainFrameActions: Packaging (Windows (64-bit)): Light6.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:492][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SpotLight9_25.ArrowComponent0 and ArrowComponent /Game/1111_2.1111_2:PersistentLevel.SpotLight9_25.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:493][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by AudioComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.Starter_Music_Cue_29.AudioComponent0 and AudioComponent /Game/1111_2.1111_2:PersistentLevel.Starter_Music_Cue_29.AudioComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:493][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit2_8.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit2_8.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:493][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit3.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_Steam_Lit3.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:494][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit4.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_S
MainFrameActions: Packaging (Windows (64-bit)): team_Lit4.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:494][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit5.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_S
MainFrameActions: Packaging (Windows (64-bit)): team_Lit5.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:495][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.P_Steam_Lit_6.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.P_
MainFrameActions: Packaging (Windows (64-bit)): Steam_Lit_6.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:495][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.PlayerStart_1.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.PlayerStart_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:496][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.PlayerStart_1.Sprite2 and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.PlayerStart_1.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:496][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SkyLight_2.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.SkyLight_2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:496][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SphereReflectionCapture2.Sprite and BillboardComponent /Game/1111_2.1111_2:Persist
MainFrameActions: Packaging (Windows (64-bit)): entLevel.SphereReflectionCapture2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:497][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.SphereReflectionCapture3_2.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.SphereReflectionCapture3_2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:497][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.TriggerBox_1.Sprite and BillboardComponent /Game/1111_2.1111_2:PersistentLevel.TriggerBox_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:498][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BoxComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.TriggerBox_1.CollisionComp and BoxComponent /Game/1111_2.1111_2:PersistentLevel.TriggerBox_1.CollisionComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:498][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.BoxBrush.BrushComponent0 and BrushComponent /Game/1111_2.1111_2:PersistentLevel.BoxBrush.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-07.56.11:499][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/FINALVERSION.FINALVERSION:PersistentLevel.BoxBrush10.BrushComponent0 and BrushComponent /Game/1111_2.1111_2:PersistentLevel.BoxBrush10.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!