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Tracing toward nearest blueprint to players location and rotation?

Here's my progress but i think i need help or a different way of doing this. I want to trace towards the nearest blueprint in my level (acting as a volume over a wall for wallrunning) to my players local location and rotation, and depending on weather or not its on the left of right side of player - do something different for each. I don't think the current line trace will help much as its just set to static world meshes which makes me think there is a better way of doing this because this doesn't work haha Thanks

[IMG]http://i57.tinypic.com/f3f6yv.jpg[/IMG]

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asked Apr 22 '14 at 12:40 PM in Blueprint Scripting

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Twibbz
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avatar image Twibbz Apr 22 '14 at 08:24 PM

Still stuck with this :(

avatar image SheepBot May 08 '14 at 06:50 AM

You can change the array to include dynamic world meshes. By pressing add pin.

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