Tracing toward nearest blueprint to players location and rotation?
Here's my progress but i think i need help or a different way of doing this. I want to trace towards the nearest blueprint in my level (acting as a volume over a wall for wallrunning) to my players local location and rotation, and depending on weather or not its on the left of right side of player - do something different for each. I don't think the current line trace will help much as its just set to static world meshes which makes me think there is a better way of doing this because this doesn't work haha Thanks
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