Tracing toward nearest blueprint to players location and rotation?

Here’s my progress but i think i need help or a different way of doing this. I want to trace towards the nearest blueprint in my level (acting as a volume over a wall for wallrunning) to my players local location and rotation, and depending on weather or not its on the left of right side of player - do something different for each.
I don’t think the current line trace will help much as its just set to static world meshes which makes me think there is a better way of doing this because this doesn’t work haha
Thanks

Still stuck with this :frowning:

You can change the array to include dynamic world meshes. By pressing add pin.