Render decal as solid?
I've found a picture of a bullet hole, made an alphamap for it and set Material Domain to "Deferred Decal" and Decal Blend Mode to "DBuffer Translucent Color", as seen on the picture below.
I haven't changed anthing else on the material.
I've dumped a Decal in my scene. But as shown below, the center of the bullethole is transparent. I want this to be solid.
I've been inside the Project settings and set the 3 settings as shown below and restarted and all.. Still with no luck. What am i missing?
asked Nov 11 '15 at 07:33 PM in Rendering
Alright, that actually seemed to fix it. Im posting the material as it is now along with screenshot of it.
Thanks a bunch for the assistance Jacky. If you see any obvious improvements let me know.
Next project is to look into how to animate this ;-P Also if you have good suggestions to how to approach this too, feel free to pitch in, otherwise i'll just start by looking into how to actually animate textures in general. I'll post more when i have something.
Oh and here's the mats + screenshots.
answered Nov 15 '15 at 09:02 PM
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