360 panorama photos in vr
Hi! I was asked if I will be able to create little demo for my company in UE4. Here's what i have to do: They gave me 5 360 degree photos. I believe those are cubemap photos (6 faces of original photo in one line in one wide image). My task is to recreate this photos in unreal engine and display them (one at the time. Mouse click switch photo to next one.) on GearVr. I know it can be done by creating skybox from cubemap but will it work on gearVr? I mean will it be displayed correctly? What I want to achieve is to be in centre of big sphere build from photo and be able to turn my head and watch whats behind me. I cant check it right now because i'm far away from my workstation and i have to send response if I will make it or not. Skybox with camera in origin (0,0,0) is my idea but maybe you can give me better answer.
asked Nov 11 '15 at 08:47 PM in VR
I'm actually working on a really similar project. I've just started on it but if you have really strict quality requirements you might have to find workarounds to increase the visual quality of your cubemaps. If you're alright with a little bit of blur I'd recommend doing what this guy did with a hollow cube. Let me know if you end up finding any cool tricks to increase your visual fidelity, the only one that I've found so far is disabling mipmapping on the cube mapped texture.
answered Nov 13 '15 at 01:53 AM
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