How to show texture/Widget via button press in trigger volume?

I’m currently trying to make a blueprint so that when I go near a piece of paper, I can press a button to show the note as a texture on my screen, then press the same button again to hide it. I currently have the note texture in a widget, and also a texture 2D of the note, and I have the paper model as BP with a small trigger volume on it. I’m quite new to blueprints and am not sure what to do from here.

Sounds like you have everything ready to rock-n-roll. When the player hits the key/button to read the note, just add it to the viewport and then while it’s open, again wait for a key/button to be pressed (from within the widget) to close it.