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PackagingResults:Error: Error Unknown Error - problems building Android Game - 4.10.0

trying to get my game to build in 4.10.0 (released today) see attached ubt log

Engine\Plugins\Blendables\LightPropagationVolume\Source\LightPropagationVolumeRuntime\Public\LightPropagationVolumeBlendable.h(7,10) : fatal error: 'LightPropagationVolumeBlendable.generated.h' file not found #include "LightPropagationVolumeBlendable.generated.h"link text

I should mention I am attempting to do a package in a development editor built in visual studio 2015 - the source was the release branch for 4.10.0. I did notice that I was forced to detach my visual studio from my launched editor because of a file access conflict

error CS0016: Could not write to output file 'c:\UNREAL_ENGINE_SOURCE\UNREAL_4_10_0\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll' -- 'The process cannot access the file because it is being used by another process.

  • I am able to package a starter template android project from 4.10 binary no problem.

  • attempting to package a starter template to android with my source 4.10 version - build failed but it seemed it was physx related

Product Version: UE 4.10
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asked Nov 12 '15 at 12:32 AM in Packaging & Deployment

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avatar image tim-ue Feb 02 '16 at 04:15 AM

I solve this by install codeworks, and reconfig the environment variables. And restart

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2 answers: sort voted first

I think I fixed it - I had "lightpropogationvolume" plugin disabled. enabling it seems to have gotten me past this

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answered Nov 12 '15 at 07:20 PM

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avatar image Pseudocorpus May 30 '17 at 08:20 PM

Disabling it when enabled also seems to work.

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Can you help me? i have the same problem with Unknown Error but the cause is different and I don't know what is itlink text

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answered Mar 10 '16 at 02:12 PM

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avatar image Samantha Sutton ♦♦ STAFF Mar 10 '16 at 02:58 PM


Looking over your logs, I can see that you do not have the same issue that BPANDREW had. Please submit a new AnswerHub post for additional assistance.

Thank you!

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