It is Blueprint BUG?

Hello~
I so tired about this problem!

I make Custom Character and it is work very well

Interestingly, my character animation system only uses blueprint (The rest are all C ++)

problem is that

when i create blueprint, Camera and UStaticMeshComponent(made by c++) are stuck in ground

why?
i just make blueprint

Naturally, entered code : AutoPossessPlayer = EAutoReceiveInput::Player0;

it is UE4.9 BUG?

help me!

( Repeatedly press the Play button, the camera returns to normal )