Hello~
I so tired about this problem!
I make Custom Character and it is work very well
Interestingly, my character animation system only uses blueprint (The rest are all C ++)
problem is that
when i create blueprint, Camera and UStaticMeshComponent(made by c++) are stuck in ground
why?
i just make blueprint
Naturally, entered code : AutoPossessPlayer = EAutoReceiveInput::Player0;
it is UE4.9 BUG?
help me!
( Repeatedly press the Play button, the camera returns to normal )