Why Is My Video Texture Choppy When Rendered Out in 360?
I'm having trouble rendering out a smooth video texture from matinee. Usually I have no problems but I've started to use two different 360 camera plugins that people have made for UE4 and my video texture drops frames and comes out rendered choppy like a GIF.
It's weird because in the editor everything is fine - it's the rendering of the 360 projection that is causing the video texture to drop frames.
Is there any way to force a video texture to render one frame of video to one frame of render regardless of intensity like you can with -benchmark? I've tried rendering with command line with a .bat file but it's the same problem. I suppose I could composite the video texture in in post but I'm trying to do everything in one go.
Recap: Have a 1024x1024 .avi video texture with an opacity channel Video texture is put on a plane and placed in the environment I go to matinee and render out a 360 video using multiple different 360 plugins Video is choppy, environement animation is not choppy.
Help is appreciated.
asked Nov 12 '15 at 04:20 PM in Rendering
MediaTextures aren't supported in Matinee and Sequencer yet, sorry. It's on the to-do list.
answered Nov 12 '15 at 05:21 PM
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