Hey all,
I’m having trouble rendering out a smooth video texture from matinee. Usually I have no problems but I’ve started to use two different 360 camera plugins that people have made for UE4 and my video texture drops frames and comes out rendered choppy like a GIF.
It’s weird because in the editor everything is fine - it’s the rendering of the 360 projection that is causing the video texture to drop frames.
Is there any way to force a video texture to render one frame of video to one frame of render regardless of intensity like you can with -benchmark? I’ve tried rendering with command line with a .bat file but it’s the same problem. I suppose I could composite the video texture in in post but I’m trying to do everything in one go.
Recap:
Have a 1024x1024 .avi video texture with an opacity channel
Video texture is put on a plane and placed in the environment
I go to matinee and render out a 360 video using multiple different 360 plugins
Video is choppy, environement animation is not choppy.
How can I make the video not choppy?
Help is appreciated.