Swarm issues after moving 4.8.3 -> 4.9.2
Hello, I read about prior issues with SWARM failing to kickoff and I'm not sure they're applicable to this situation. I can build lighting on all levels except our most important one, which is obviously problematic.
Our project was in 4.8.3 and lighting builds on the level fine. We moved it to 4.9.2 and now swarm fails to kickoff only on the main level. Tried updating to 4.10 today thinking perhaps that would alleviate the issues - but the substance plugin is not compatible with 4.10 yet.
What we've tried: -Deleting and replacing (i.e., ctrl+z) all meshes - read this on a forum somewhere -Saving as new level (file>save as) - didn't make a difference -Export as .t3d and reimport - no dice -Went to backup file in 4.8.3, lighting builds. Converted to 4.9.2 again. Swarm fails to kickoff.
Any ideas on how to fix this or what the issue may be?
In theory we can leave the project in 4.8.3, the issue is that 4.8.3 cannot package a shipping build for Windows 64bit. I've tried the different workarounds for that and haven't had any luck, always receive errors.
asked Nov 12 '15 at 06:10 PM in Rendering
Hi Gone_Fishin -
Take a look at our Swarm TGroubleshooting guide on the wiki:
I believe you will find the answer there, if you still are having issues, please post back here.
answered Nov 12 '15 at 06:39 PM
Lovecraft_K ♦♦ STAFF
OK got it working through one of the most monotonous processes ever - but it gets weirder. Bear with me, I'm going to type this out so when some other poor soul with too many actors in their scene runs into the same problem maybe this will help them.
I read on a different thread that the issue can be due to a corrupt mesh or material. And of course there isn't a easy way (at least that I could find) that you can check that all at once.
First, I created a duplicate project and I did all of this in the duplicate. NO IDEA why this carried over to my actual project file....
Have a good evening, and thanks again for the ideas and your quick response.
answered Nov 13 '15 at 01:25 AM
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