Character Still Moves While Punching? Help
I followed the online tutorial for 3ps Animation Montages, the difference is I'm using a custom animation. everything works as it should however when my character punches he still moves forward 1 step. through some tinkering I found that his speed increases while punching, for whatever reason, causing him to move forward via the Idle_Walk_Run Blendspace. As a result, when my character punches while moving he changes speed to a very slow step, it even effects his speed in air and makes him step forward without movement input.
I've attached a video showing the problem. Please help!
asked Nov 12 '15 at 06:51 PM in Blueprint Scripting
Looks like you might have missed a step in the tutorial where you have to retarget the skelton as the export and import for the skeleton rebinded the upper and lower slots. This is why the guys is moving when he punches as the animations spine is still connect throughout whereas you want to disconnect them during that part of the animation, but more importantly, forever.
I can't remember exactly where it was in the tutorial but I'll try to remember and walk you through it.
Open up your skeleton and then make sure in the upper right corner you are in the skeleton. Then on your left, you should see a checkbox to "Show Advanced Options". Check this. Select "root" bone/socket and then change the Translation Retargeting to "animation" Click Save Select "spine_01" bone/socket and change the Translation Retargeting to "skeleton". Click Save
I think that will do it!
answered Nov 12 '15 at 08:37 PM
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