Collision trace against character's body

If I have a characeter (class derived from ACharacter) in my scene, how do I run line trace against character’s “body” or Physics asset? It should be possible to block that line trace by level geometry as well.

Running LineTraceMultiByObjectType on ECollisionChannel::ECC_Pawn channel returns collision with character’s capsule collider and does not include level geometry (which is ECC_WorldStatic).