Why is the FPS blueprint template crosshair not centered on the screen?

Hi!

I discovered that the crosshair isn’t in the center of the screen in the FPS blueprint template. The problem is that the visual script doesn’t take the crosshair’s size in consideration when making the draw call. Half the width and height must be subtracted since the position passed to the draw call should be the top left corner of the texture and not the center.

Hi ,

Thank you for your feedback, we will take this into consideration. Have a great day!