Actor Not Replicating When Network Relevant
Here's the situation.
On the server, I spawn an actor into the world. The actor replicates to the client without a problem and appears on all client.
The client then moves away from the spawned actor, outside of its network relevancy. The spawned actor is then destroyed on the client, which I believe is what is supposed to happen... so far so good.
The client then returns to the location of the spawned actor, but its not there. The server can still see it, but it is no longer there for the client even though the client has returned back to within its network relevancy.
Why does the server stop replicating the actor to the client like this and does not respawn the actor on the client when the client returns back within network relevancy?
asked Nov 13 '15 at 03:50 AM in Using UE4
Hey i had the same problem, i dont think this is efficient, but setting Always Relevant to true in the actor class fixed this for me. Try it out for now!
answered Feb 18 '16 at 07:49 PM
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