Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can you have a sphere collide with the world without it being the root component?

So, I have currently made a dart-esque looking object that i have made the projectile that comes out of the FPS demo. There is a sphere inside it, and i wish to use this as the collision instead of the dart so that it can seem like it imbeds into an object. The problem is it will not collide with the world on ANY settings unless it is the root component, and if it's the root component, the sphere is far too big for the collision, so it ends up looking stupid and can hover on sides of walls and above the floor.

is there any work around for this?

Product Version: UE 4.9
more ▼

asked Nov 13 '15 at 05:38 AM in Blueprint Scripting

avatar image

Xander Monty
1 1

avatar image ShrewGlue Nov 14 '15 at 07:06 PM

Make the dart mesh large, keeping the sphere the same size.

When you spawn it from the spawn blueprint class node, set the scale size as .5 or something.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question