Interacting with a Pawn using blueprints
Apparently you can't add an "enable input" to a Pawn, it doesn't read the input if you are not possessing it. How do you create an interaction between the player pawn and another pawn using blueprints?
asked Nov 13 '15 at 05:19 AM in Blueprint Scripting
What kind of interaction you want mate? There are several project template that tell you the basic of interact between your actor and the other pawn, such as Puzzle, Endless Runner with blueprint, Turn Based Strategy, Couch knights,..
answered Nov 13 '15 at 07:33 AM
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