Pakaged Build Gives Unknown Cook Failure. Works fine in Editor

Runs perfectly fine in the Editor but when I try to package, it errors.[link text][1]

66600-error.txt (1.86 MB)

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.22.11:954][ 0]LogBlueprint:Error: [compiler Volley] Error COMPILER ERROR: failed building connection with ‘Arrow Reference is not compatible with Projectile Parent Reference.’ at SpawnActor Arrow

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.22.11:960][ 0]LogBlueprint:Error: [compiler Volley] Error COMPILER ERROR: failed building connection with ‘Fire Arrow NEW Reference is not compatible with Projectile Parent Reference.’ at SpawnActor Fire Arrow NEW

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.22.12:118][ 0]LogBlueprint:Error: [compiler ShootArrow] Error The current value (/Game/RealTimeMode/Effects/KnockArrow.KnockArrow_C) of the ’ Effect Component Class ’ pin is invalid: /Game/RealTimeMode/Effects/KnockArrow.KnockArrow_C isn’t a valid subclass of EffectComponentParent_C (specified on pin EffectComponent Class)

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.22.12:291][ 0]LogBlueprint:Error: [compiler ArcaneBolt] Error COMPILER ERROR: failed building connection with ‘Magic Bolt Reference is not compatible with Projectile Parent Reference.’ at SpawnActor Magic Bolt

Check those blueprint mentions in these error code mate. Did you convert your project from older version? Or add new code to your parent blueprint?

Note: Everything seem alright doesn’t mean nothing go wrong.

Hey Dirtsleeper,

Please take a look at this list of warnings and errors. Please attempt to fix the errors first, and at least get rid of the warnings when you can. Errors are more important to resolve than warnings most of the time. Please let me know if you need any additional assistance.

Thanks!

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:889][  0]LogInit:Display: Warning/Error Summary
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:889][  0]LogInit:Display: ---------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:889][  0]LogInit:Display: LogBlueprint:Error: [compiler Volley] Error COMPILER ERROR: failed building connection with 'Arrow Reference is not compatible with Projectile Parent Reference.' at  SpawnActor Arrow 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:889][  0]LogInit:Display: LogBlueprint:Error: [compiler Volley] Error COMPILER ERROR: failed building connection with 'Fire Arrow NEW Reference is not compatible with Projectile Parent Reference.' at  SpawnActor Fire Arrow NEW 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:890][  0]LogInit:Display: LogBlueprint:Error: [compiler Volley] Error This blueprint (self) is not a ProjectileParent_C, therefore ' Target ' must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:890][  0]LogInit:Display: LogBlueprint:Error: [compiler ShootArrow] Error The current value (/Game/RealTimeMode/Effects/KnockArrow.KnockArrow_C) of the ' Effect Component Class ' pin is invalid: /Game/RealTimeMode/Effects/KnockArrow.KnockArrow_C isn't a valid subclass of EffectComponentParent_C (specified on pin EffectComponent Class)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:890][  0]LogInit:Display: LogBlueprint:Error: [compiler ArcaneBolt] Error COMPILER ERROR: failed building connection with 'Magic Bolt Reference is not compatible with Projectile Parent Reference.' at  SpawnActor Magic Bolt 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:891][  0]LogInit:Display: LogBlueprint:Error: [compiler ArcaneBolt] Error This blueprint (self) is not a ProjectileParent_C, therefore ' Target ' must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:891][  0]LogInit:Display: LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:892][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_VolleyAOE_C_71' (it may have been removed)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:893][  0]LogInit:Display: LogBlueprint:Warning: [compiler Volley] Warning Can't connect pins  Fire Arrow Ref  and  Target : Fire Arrow NEW Reference is not compatible with Projectile Parent Reference.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:893][  0]LogInit:Display: LogBlueprint:Warning: [compiler Volley] Warning Can't connect pins  Target  and  Fire Arrow Ref : Projectile Parent Reference is not compatible with Fire Arrow NEW Reference.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:893][  0]LogInit:Display: LogBlueprint:Warning: [compiler Volley] Warning 'Arrow' does not inherit from 'Projectile Parent' ( Cast To Arrow  would always fail).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:893][  0]LogInit:Display: LogBlueprint:Warning: [compiler Volley] Warning [0009.99] Compile of Volley failed. 4 Fatal Issue(s) 5 Warning(s) [in 37 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:894][  0]LogInit:Display: LogBlueprint:Warning: [compiler Volley] Warning [0009.99] Compile of Volley failed. 4 Fatal Issue(s) 6 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:894][  0]LogInit:Display: LogBlueprint:Warning: [compiler Volley] Warning [0009.99] Compile of Volley failed. 4 Fatal Issue(s) 7 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:894][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'StaticMesh' in BlueprintGeneratedClass 'REINST_Arrow_C_82' (it may have been removed)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:894][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'Box' in BlueprintGeneratedClass 'REINST_Arrow_C_82' (it may have been removed)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:895][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShootArrow] Warning 'Knock Arrow' does not inherit from 'Effect Component Parent' ( Cast To KnockArrow  would always fail).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:895][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShootArrow] Warning [0010.14] Compile of ShootArrow failed. 1 Fatal Issue(s) 1 Warning(s) [in 34 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:896][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShootArrow] Warning [0010.14] Compile of ShootArrow failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:896][  0]LogInit:Display: LogBlueprint:Warning: [compiler ShootArrow] Warning [0010.14] Compile of ShootArrow failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:897][  0]LogInit:Display: LogBlueprint:Warning: [compiler GiantSlashEffect] Warning Can't connect pins  Target  and  Item : Ability Component Parent Reference is not compatible with Giant Slash Reference.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:897][  0]LogInit:Display: LogBlueprint:Warning: [compiler GiantSlashEffect] Warning Can't connect pins  Item  and  Target : Giant Slash Reference is not compatible with Ability Component Parent Reference.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:898][  0]LogInit:Display: LogBlueprint:Warning: [compiler GiantSlashEffect] Warning [0010.24] Compile of GiantSlashEffect successful, but with 4 Warning(s) [in 10 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:899][  0]LogInit:Display: LogBlueprint:Warning: [compiler GiantSlashEffect] Warning [0010.24] Compile of GiantSlashEffect successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:899][  0]LogInit:Display: LogBlueprint:Warning: [compiler GiantSlashEffect] Warning [0010.24] Compile of GiantSlashEffect successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:899][  0]LogInit:Display: LogBlueprint:Warning: [compiler ArcaneBolt] Warning Can't connect pins  Target  and  Charging Bolt Ref : Projectile Parent Reference is not compatible with Magic Bolt Reference.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:900][  0]LogInit:Display: LogBlueprint:Warning: [compiler ArcaneBolt] Warning Can't connect pins  Charging Bolt Ref  and  Target : Magic Bolt Reference is not compatible with Projectile Parent Reference.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:900][  0]LogInit:Display: LogBlueprint:Warning: [compiler ArcaneBolt] Warning 'Magic Bolt' does not inherit from 'Projectile Parent' ( Cast To MagicBolt  would always fail).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:900][  0]LogInit:Display: LogBlueprint:Warning: [compiler ArcaneBolt] Warning [0010.33] Compile of ArcaneBolt failed. 2 Fatal Issue(s) 5 Warning(s) [in 35 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:900][  0]LogInit:Display: LogBlueprint:Warning: [compiler ArcaneBolt] Warning [0010.33] Compile of ArcaneBolt failed. 2 Fatal Issue(s) 6 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:900][  0]LogInit:Display: LogBlueprint:Warning: [compiler ArcaneBolt] Warning [0010.33] Compile of ArcaneBolt failed. 2 Fatal Issue(s) 7 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:900][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'ParticleSystem' in BlueprintGeneratedClass 'REINST_MagicBolt_C_125' (it may have been removed)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:901][  0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'DefaultSceneRoot' for 'Sphere' in BlueprintGeneratedClass 'REINST_MagicBolt_C_125' (it may have been removed)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:901][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:901][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:902][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:902][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:902][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:902][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:902][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:903][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:903][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:903][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:903][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:904][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:905][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:906][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:906][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:906][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:906][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:907][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:907][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:907][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:907][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:908][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:908][  0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:908][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:908][  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:908][  0]LogInit:Display: Failure - 40 error(s), 3733 warning(s)

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

I would like some help please. How do you solve "LogSavePackage:Warning: Finished SavePackage " warnings?

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.13-05.23.11:908][ 0]LogInit:Display: LogSavePackage:Warning: Finished SavePackage Z:/Documents/Unreal/SGPAssets/Game/SGPTestMap/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset

These do not look like warnings, not quite sure why they’re showing up in the . But the warnings and errors above the logsavepackage:warning message are what you should take care of.

I’m not the original poster, I don’t have other warnings besides those. But having those warnings hides the important ones. That is why I was trying to figure out how to fix that.

My apologies for overlooking your name. You’ll need to upload your as a .txt file for additional assistance. If your errors are not the exact same as those shown above, I’d submit a new thread to AnswerHub.

Thanks! :slight_smile:

Will do. Thanks.