Collision Response not overriding previous set value
I have created a capsule which I will use for single line tracing on only one channel and do not wish the main actor to be blocked by the capsule.
To do this I set the collision responses to:
In theory this would set all channels to ignore collisions and only the COLLISION_WEAPON channel (Engine Trace Channel 1) to be colliding with the object.
Unfortunately when I add the actor to the editor, all channels are ignored and the one I would like to be blocked is also ignored.
Any ideas of why this would be happening/solutions as I would prefer to define this in my objects constructor, rather than edit it for each object in the editor.
asked Nov 13 '15 at 06:02 AM in C++ Programming
Don't worry, I figured it out. I just created a custom Collision Profile and used:
to set the collision properties to that collision profile.
answered Nov 14 '15 at 07:39 AM
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