Grass shading bug.
Hello. I having really hard time with landscape grass shading. Basically if light conditions are changing even a bit player can notice rectangle chunks of grass really easily. I think this is caused by grass using just single sample of indirect lighting cache or it might be actual bug. This make grass blending with landscape impossible. Would it be possible landscape grass shading to reuse landscape lightmaps?
Link to to original thread. With more pictures. https://forums.unrealengine.com/showthread.php?73299-BUG-Grass-Tool-Shading-Error
asked Nov 13 '15 at 08:59 AM in Bug Reports
We really appreciate you taking the time to create a reproducible project. This makes it much easier for us to quickly observe the issue, and try to get a fix/solution in place. I have gone ahead and entered a bug report for the issue (UE-23369). Once it has been addressed by our developers, they will determine the next course of action. When the issue is fixed it will be added to the upcoming release notes of a full engine release or hotfix release.
Let me know if you have further questions.
answered Nov 16 '15 at 04:00 PM
We have the same problem in out project, which looks the same, but different i think. We are using simple material with parallax occlusion mapping. Maybe this two problems are somehow related, who knows.
answered Jun 03 '16 at 10:39 AM
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