I am trying to let a static mesh in my scene move using keys, let’s say “Z” for up and “H” for down. I defined such an input axis in my Project Settings. Now I made a Blueprint attached to the static mesh in the scene, but it won’t work. The mesh is not moving.
I already found some scripts and tutorials, but they only deal with objects acting with the engine’s physics which I don’t want to use.
Right now, I have a simple Character Controller which is just a camera moving with WASD and I want to control some meshes which are in my scene, letting them move up and down using several keys.
So how do I get in control of these actors? Should I put those static meshes as components in my character? They should stay at a given position in my scene and NOT move along with the character.