Jiggle Bones bug (Spring controller)

In the filter channels, the Translation X, Y and Z are in world space, not local or mesh which makes them unpractical. Also the Rotation x, y and z seem to be not working.

Hi ,

I’ve entered a the following bug report regarding your concerns with filter channels for the Spring Controller; JIRA [UE-23383]. When this issue has been addressed in a future release of the Engine, we will notify you with an update to this post.

Thanks for the feedback!