Interactive radial button based on mouse location
I'm trying to create an interactive radio within the Blueprint system. I want it to be controlled with the mouse. You press the button and hold, dragging the button around to rotate it. The system I've created doesn't work and I can't figure out any reason why.
The location of the button's root and the location under the mouse is connected into a "Find Look At Rotation". I then get the X(Roll) of the rotation and place in into an "Add Relative Location". For some the rotation works on Y and Z, but X just won't move. the debug line is drawn correctly, the print string shows a value within X but it doesn't rotate.
Any idea why?
Also, if you have a better way to do this please say! I believe this system won't feel as responsive as I wish, especially for a game based around radio controls!
asked Nov 13 '15 at 12:11 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here