Correctly setting up HMD on iOS

Hi There!
I´ve been developing a demo for VR and finally managed to run it using cardboard and an iPhone 5S.
The only thing that is not working properly at this point is te Axis config: The whole camera movement seems to be at a 90 degrees rotation offset, ie: If I tilt the device forward and backward, the camera inside the game rotates to the sides. and so for every other kind of rotation.

Is there a way to properly configure the HMD plugin to work with ios? Should I use custom bindings on my blueprint to to that?

cheers!

Hi!

In this thread you can find fix for mobile VR. Probably this help you.

Thanks! will try that setup!