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Correctly setting up HMD on iOS

Hi There! I´ve been developing a demo for VR and finally managed to run it using cardboard and an iPhone 5S. The only thing that is not working properly at this point is te Axis config: The whole camera movement seems to be at a 90 degrees rotation offset, ie: If I tilt the device forward and backward, the camera inside the game rotates to the sides. and so for every other kind of rotation.

Is there a way to properly configure the HMD plugin to work with ios? Should I use custom bindings on my blueprint to to that?


Product Version: UE 4.10
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asked Nov 13 '15 at 02:41 PM in VR

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In this thread you can find fix for mobile VR. Probably this help you.


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answered Nov 13 '15 at 03:24 PM

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avatar image EdwinVG Nov 14 '15 at 12:54 AM

Thanks! will try that setup!

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