Pause Menu from UE Docs not working.

Following this page to make a pause menu. https://docs.unrealengine.com/latest/INT/Engine/UMG/QuickStart/5/index.html

When I get down to Step 8 instead of Cast To FirstPersonCharacter I had to use Cast To PaperCharacter since I am building a 2D side scroller.

When I drag off AsPaperCharacter, I have no Get HUD Reference, did that change to something else or am I missing something?

Hello Echosyp,

Did you ever do Step 12 of this page inside of your PaperCharacter blueprint?

https://docs.unrealengine.com/latest/INT/Engine/UMG/QuickStart/1/index.html

That should add the variable that you are trying to Get for the step you’re stuck on.

I just did step 12 and that did not help, there is still no Get HUD Reference, unless I am doing something wrong since I am still new to UE.

When I drag off the As paper Character Pin, i search for Get HUD Reference and there is nothing there.

Is “HUD Reference” what you named that variable in your PaperCharacter blueprint and is it set to Editable? Also make sure that your PaperCharacter has been compiled since any changes have been made.

Edit: Are you sure that you’re referring to the correct class? PaperCharacter is also the name of a parent class in UE4, which if your blueprint is named the same thing, it could be possible to mix it up. You may want to change the name of this blueprint.

No, I named it just like they have it named “Pause Menu Reference”.

I did however drag off the As Paper Character Pin and searched for “Get Pause Menu Reference” and that showed up, but it will not let me link As Paper Character to the Target side of the Pause Menu Reference NODE.

Screenshot: http://i.imgur.com/5pc1d1k.png

Possibly could have missed something since I just googled “How to create pause menu in UE4” and it brought up that page.

They name it HUD Reference, as you can see in this screenshot.

https://docs.unrealengine.com/latest/images/Engine/UMG/QuickStart/1/UMGQS9.jpg

The 3rd node that says “Set” and “HUD Reference” is referring to the name of the variable that they created.

Appreciate it, I got it working now. I was using Cast to Paper Character node, but my paper character blueprint was named HorseCharacter, since my character is a person on a horse.

Really appreciate the help.