Built lighting turned everything green?
Hello, I just built my lighting and everything either got green painted all over it, or has immense green emissive light that fills the screen. (This is a mid-day snow map, so it is normally all white+blue)
Any ideas why this happened or how to fix it? Thanks!
Ok, so this deals with the lighting cache and exceeding the cache limits.
There are two ways to fix this.
1) Use completely dynamic lighting, force no precomputed lighting, and turn off static lighting in your project settings.
After restarting the editor, because these steps will require you to, and the editor recompiles then the green light disappears. No worries about the dynamic lighting either as it actually improves the fps of your project by 30-40 fps in some places.
2) Follow this thread down to where Daniel W answers this issue.
answered Nov 19 '15 at 10:20 PM
Well There is really nice answers, but what I'm gonna tell you is same situation that I had. I had red colour issue like you after lightmap baking and it was from the substance designer plugin. And I fixed after I delted that plugin involved material's emmissive radius.
answered Nov 18 '15 at 08:47 PM
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