Using Camera Zones with a slightly angled camera can't follow along the up / down (Z) axis?

Hello UE community,

So I’ve been following a tutorial on youtube about setting up camera zones in side-scrollers to track player movement inside of a specific camera area, so the camera is locked within it’s bounds. It’s set up using box volumes and triggers.

Overall it works exactly as it describes in the tutorial as in the camera neatly follows the character with the camera pointing head-on from the side. Except the bad part is, my camera is meant to be slightly angled down and above the player a little bit.

If I angle the camera 10 degrees downward, the camera is now pointing way below the character because the script is snapping my camera to the “correct” location. I can’t seem to figure out a way to offset the camera positon upwards AND still keep the effect of following my player in the Z-axis.

This is the youtube tutorial that I followed, it goes through the function, but if you dont have time for that then you can just follow this blueprint

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It is for a remake of the SNES Batman Forever, I know it wasn’t great but it’s priceless to me