How do I make my score stop when I'm dead?
Here is my scoring system.
I need to make it so the score stops when my player dies. I tried to make a custom event on the character for death but it just wouldn't work no matter what I did. My custom death function would set an IsDead Variable which I would plug into the condition on the branch pictured but I couldn't get it to work, the Death Function didn't kill my player.
So here's my death system. It's just OnActorHits of each of my enemies that leads to destroying the player pawn and changing the camera from the player's camera to a default one in the scene.
So with these to systems set up what's the easiest way to make it so the score system stops when the player is dead.
asked Nov 14 '15 at 03:46 PM in Blueprint Scripting
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