How do the clear/pause/unpause timer nodes work?

Same as in older vesion of the engine, timer is attached to function pointer, thats why you need to input function again even thru it’s feels it’s not needed for pausing

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/FTimerManager/PauseTimer/3/index.html

Whn you gonna same the same function pointer you used in SeT Timer to Pause (other timer function) it will pause timer associated to that function

I’ve set up a timer that I want to loop until I tell it to stop, the looping a timer is no big deal but how do I stop it?

The timer itself doesn’t appear to be an object and has no outputs for me to specify to the clear/pause timer functions. How are you supposed to tell these nodes which timer to clear/pause?

Thank for the fast response, I actually figured this out quickly after I posted it so I feel a bit dumb but I appreciate it all the same!