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4.8 - 4.10 android conversion problem - Resolution

Hello, I recently converted my project from 4.8 to 4.10. Had some bugs, but fixed them, but one bug insists; When I exported and used my game on the smartphone, everything was much bigger and worse quality (like the widgets, bigger buttons, and everything didn't fit in the screen). When I hit play within Unreal everything seems fine, but when deploying it into my phone, everything is big and exceeds the screen. Is there a new setting for this? Should I change anything? I think the resolution gets smaller. Any ideas? Thanks!

Product Version: UE 4.10
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asked Nov 14 '15 at 06:28 PM in Packaging & Deployment

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Jim Arabajoglou
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The problem seemed to be in DeviceProfiles... it was treating my smartphone as low-end, while in 4.8 it didn't, and set the mobile scale to 0.5. Fixed this by setting it to 1.

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answered Nov 14 '15 at 09:20 PM

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Jim Arabajoglou
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