animations dipping into ground when blending between default 3rd person and my custom ones from ART tool
Howdy! I'm currently working on the Nov game jam and I've hit a snag.
I've noticed that the default root axis orientation on the 3rd person anims is facing down the wrong axis. When blending between those anims and my own created with the ART tool, the root rotates causing the pelvis to try and compensate for the rotation which makes it dip the characters feet into the ground. I took a video explaining my problem fully. I know that if I make my own idle/walk/run anims i'll be able to avoid the problem.
It just seems weird that the default anims root axis is aligned different than the ART tools default root axis. I suppose that's just one of the caveats of a large group of people working on something.
Here is my video: https://youtu.be/SR_G-4ialB8
asked Nov 14 '15 at 07:07 PM in Using UE4
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