Hi! I recently updated to UE4 4.10, but am unable to create a new project or modify an existing one (converted to 4.10).
Whenever I try to create a C++ project, I get the following error:
Running C:/Unreal Engine 4/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project="C:/Users//Documents/Unreal Projects/MyProject/MyProject.uproject" -rocket -editorrecompile -progress -noubtmakefiles -2015
@progress push 5%
Parsing headers for MyProjectEditor
Running UnrealHeaderTool "C:/Users//Documents/Unreal Projects/MyProject/MyProject.uproject" "C:\Users\\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
Reflection code generated for MyProjectEditor in 13.0332064 seconds
@progress pop
--------------------Build System Warning---------------------------------------
License is invalid:
License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild.
This build will run in standalone mode.
-------------------------------------------------------------------------------
Initializing...
--------------------Project: Default-------------------------------------------
(0:29.89 at +0:00)
PCH.MyProject.h.cpp
--------------------Build System Error-----------------------------------------
Fatal error:
Task queue management failed.
Error starting Task 'cl: Task: Default->Action1 (Tool1)' on machine 'Local CPU 1'
Failed to associate 64bit module at 0x0
Failed to associate function 'NtQueryAttributesFile' at 0x000938C0
Failed to 64 bytes at 0x938C0 from process 0x0444 virtual memory (0 bytes ): STATUS_PARTIAL_COPY (0x8000000D)
-------------------------------------------------------------------------------
1 build system warning(s):
- License is invalid
1 build system error(s)
ERROR: UBT ERROR: Failed to produce item: C:\Users\\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
XGE execution time: 74.33 seconds
Blueprint works fine. I have Visual Studio 2015 installed, and it used to work fine before in 4.9 when I used VS2013. I tried verifying the engine download, but that did not help.
Thank you!