UE4 4.10 Cannot Compile New Project

Hi! I recently updated to UE4 4.10, but am unable to create a new project or modify an existing one (converted to 4.10).

Whenever I try to create a C++ project, I get the following error:

 Running C:/Unreal Engine 4/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project="C:/Users//Documents/Unreal Projects/MyProject/MyProject.uproject" -rocket -editorrecompile -progress -noubtmakefiles -2015
    @progress push 5%
    Parsing headers for MyProjectEditor
      Running UnrealHeaderTool "C:/Users//Documents/Unreal Projects/MyProject/MyProject.uproject" "C:\Users\\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
    Reflection code generated for MyProjectEditor in 13.0332064 seconds
    @progress pop
    --------------------Build System Warning---------------------------------------
    License is invalid:
        License information is invalid. Please try reloading your license file using the Coordinator Monitor application on the Coordinator machine, or reinstall IncrediBuild.
        This build will run in standalone mode.
    
    -------------------------------------------------------------------------------
    Initializing...
    --------------------Project: Default-------------------------------------------
     (0:29.89 at +0:00)
    PCH.MyProject.h.cpp
    --------------------Build System Error-----------------------------------------
    Fatal error:
        Task queue management failed.
        Error starting Task 'cl: Task: Default->Action1 (Tool1)' on machine 'Local CPU 1'
        Failed to associate 64bit module at 0x0
        Failed to associate function 'NtQueryAttributesFile' at 0x000938C0
        Failed to  64 bytes at 0x938C0 from process 0x0444 virtual memory (0 bytes ): STATUS_PARTIAL_COPY (0x8000000D)
    
    -------------------------------------------------------------------------------
     
    1 build system warning(s):
       - License is invalid
     
    1 build system error(s)
     
    
    
    ERROR: UBT ERROR: Failed to produce item: C:\Users\\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
    XGE execution time: 74.33 seconds

Blueprint works fine. I have Visual Studio 2015 installed, and it used to work fine before in 4.9 when I used VS2013. I tried verifying the engine download, but that did not help.

Thank you!

Yes, and I have no idea haha. How can I check?

I think Windows 10 is 64 bit only, but in case I’m wrong…you are using 64 bit win 10 right? If you are, are you compiling in 64 bit mode? All your errors relate to memory reads and 64 bit to 64 byte, so it looks like a bit difference.

In visual studio, near “Local Windows Debugger” there should be a drop down selection that says Win32 or Win64, it has to be Win64 for the editor to use it.

Ahh, then I got no idea man, wish I could help. This is something I’ve never seen before. :confused:

Well, this is a new project, I don’t even go into visual studio before I get this. I’m not compiling the source, I’m just creating a c++ project from the launcher.

That’s fine, thank you for your help anyways :slight_smile:

Hey -

It looks like there is an issue with the IncrediBuild license. You should be able to update the license or uninstall IncrediBuild and then compile properly.

Cheers

Hi, thanks for the reply! Where can I update the license or uninstall? I haven’t been able to find it.

Thank you!

You should be able to uninstall from the uninstall manager on your computer. You can check the IncrediBuild website (https://www.incredibuild.com/) if you’re looking to update/reinstall instead.