Exporting from Blender to UE loses 'Blockiness'
So, I'm not sure if this is possible, but I'd really love to keep the blockiness of my models that are made in Blender. Every time I try importing a model from blender, this is how it turns out.
Essentially, I want the imported version to at the very least not try to automatically round itself out, it looks so much worse than the original. This is a problem that's plagued me ever since my first import, but generally speaking I've gotten around it most of the time. This time, though, if I can't find a way to keep some similar form to the original, I have to scrap and remake the model. Right, I should say this is only a problem with skeletal meshes for me. Additionally, I have a hunch that this may be related to my export setting in Blender, but no amount of googling or experimenting has changed anything. Thanks for reading.
asked Nov 14 '15 at 07:44 PM in Using UE4
Best way to handle this I've found is to make use of the 'edge split' modifier in blender to explicitly write out the edge data on export.
-set your mesh to 'smooth' -add an edge split modifier and adjust the settings till you get something you are happy with -export to fbx, be sure to tick the 'apply modifiers' checkbox
I like this method because it gives you more control over what edges get split. It's often the case that you only want certain edges split.
answered Nov 24 '15 at 04:46 PM
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