So, I’m not sure if this is possible, but I’d really love to keep the blockiness of my models that are made in Blender. Every time I try importing a model from blender, this is how it turns out.
Original:
Imported:
Essentially, I want the imported version to at the very least not try to automatically round itself out, it looks so much worse than the original. This is a problem that’s plagued me ever since my first import, but generally speaking I’ve gotten around it most of the time. This time, though, if I can’t find a way to keep some similar form to the original, I have to scrap and remake the model. Right, I should say this is only a problem with skeletal meshes for me. Additionally, I have a hunch that this may be related to my export setting in Blender, but no amount of googling or experimenting has changed anything. Thanks for reading.