I already submitted a bunch of crash reports while trying to work with the UMG Animations, but I figured I’d create a report in here aswell.
This is on the launcher 4.10 release 4.10.0-2758231+++depot+UE4-Releases+4.10
on Windows 7 SP1 x64
Steps that work for me:
- Open an existing UMG Widget that has animations in it (and that animation has at least one track). In my case it was an animation that flashes two Text blocks by changing color values over time.
- Take care that the existing Animation is not selected (no tracks visible in Sequencer).
- Add a new Animation and start adding tracks
If you want to see a crash here, add a 4th step that selects the first animation while the tracks of the second one are visible.
Steps that crash:
- Open the same existing UMG Widget as earlier.
- Select the existing Animation (so the tracks become visible).
- Add a new Animation and select it in the list so you can add new tracks. This crashes the Editor.
Exception info (from the crash reporter):
"Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 678]
A
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Sequencer!TArray<TSharedRef<FMovieSceneSequenceInstance,0>,FDefaultAllocator>::Last() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\array.h:825]
UE4Editor_Sequencer!FSequencer::GetFocusedMovieSceneSequence() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\sequencer\private\sequencer.cpp:292]
UE4Editor_Sequencer!FSequencer::OnViewRangeChanged() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\sequencer\private\sequencer.cpp:1221]
UE4Editor_Sequencer!TBaseSPMethodDelegateInstance<0,FSequencer,0,TTypeWrapper<void> __cdecl(TRange<float>,enum EViewRangeInterpolation,bool)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Sequencer!TBaseSPMethodDelegateInstance<0,FSequencer,0,void __cdecl(TRange<float>,enum EViewRangeInterpolation,bool)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_Sequencer!TBaseDelegate<void,TRange<float>,enum EViewRangeInterpolation,bool>::ExecuteIfBound() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:482]
UE4Editor_Sequencer!TBaseFunctorDelegateInstance<TTypeWrapper<void> __cdecl(float,float),<lambda_ad6845849e7768712c68609036365067> >::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1008]
UE4Editor_UnrealEd!SCurveEditor::ZoomToFitHorizontal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\scurveeditor.cpp:2379]
UE4Editor_UnrealEd!SCurveEditor::ZoomToFit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\scurveeditor.cpp:2482]
UE4Editor_Sequencer!SSequencerCurveEditor::NodeTreeSelectionChanged() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\sequencer\private\ssequencercurveeditor.cpp:181]
UE4Editor_Sequencer!TBaseSPMethodDelegateInstance<0,SSequencerCurveEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Sequencer!TBaseSPMethodDelegateInstance<0,SSequencerCurveEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:387]
UE4Editor_Sequencer!TBaseMulticastDelegate<void>::Broadcast() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:809]
UE4Editor_Sequencer!FSequencerSelection::EmptySelectedOutlinerNodes() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\sequencer\private\sequencerselection.cpp:155]
UE4Editor_Sequencer!FSequencer::ResetToNewRootSequence() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\sequencer\private\sequencer.cpp:302]
UE4Editor_UMGEditor!FWidgetBlueprintEditor::ChangeViewedAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\umgeditor\private\widgetblueprinteditor.cpp:594]
UE4Editor_UMGEditor!SUMGAnimationList::OnSelectionChanged() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\umgeditor\private\tabfactory\animationtabsummoner.cpp:396]
UE4Editor_UMGEditor!TBaseSPMethodDelegateInstance<0,SUMGAnimationList,0,TTypeWrapper<void> __cdecl(TSharedPtr<FWidgetAnimationListItem,0>,enum ESelectInfo::Type)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_UMGEditor!TBaseSPMethodDelegateInstance<0,SUMGAnimationList,0,void __cdecl(TSharedPtr<FWidgetAnimationListItem,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_UMGEditor!TBaseDelegate<void,TSharedPtr<FWidgetAnimationListItem,0>,enum ESelectInfo::Type>::ExecuteIfBound() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:482]
UE4Editor_UMGEditor!SListView<TSharedPtr<FWidgetAnimationListItem,0> >::Private_SignalSelectionChanged() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\public\widgets\views\slistview.h:609]
UE4Editor_UMGEditor!STableRow<TSharedPtr<FWidgetAnimationListItem,0> >::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\public\widgets\views\stablerow.h:446]
UE4Editor_Slate!<lambda_4ba5b0c116ad939f50a9b616659f063a>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4276]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_4ba5b0c116ad939f50a9b616659f063a> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4266]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4663]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4641]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1404]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1709]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:707]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:629]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2391]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll