Hi!
For some reason I cant get ActorBeginOverlap and ActorEndOverlap to trigger when bother the objects are set to “BlockAll”… however it works fine with “OverlapAll”… but that also means that my character wont collide with the mesh (in this case a simple room)… so… am I supposed to do something specciall to get ActorBeginOverlap and ActorEndOverlap to trigger when using “BlockAll” for my two “actors” (one of them is actually not an actor… its just a StaticMesh)… I also would like to be able to know the location of the overlap, since I would like to move a particlesystem to that location.
Any ideas?
Generate Overlap Event is enabled for both the objects by the way…
Br,
Inx