Is there a way to make Audio Volume movable with another actor?
I'm trying to move an Audio Volume with a room that spawn in the middle of a hallway. The hallway has it's own Audio Volume with specific reverb settings that I want to override inside the room that spawns within the hallway. Until the room spawn the player will move in the hallway and it needs to have it's own reverb settings.
Alternatively is there a way dynamically to disable Audio Volume reverb setting with blueprint? All I've managed to dig out are the Interior and Exterior volumes and times.
asked Nov 14 '15 at 10:22 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here