Problem with PowerUps
So, my problem is... It always fails to cast to the other blueprint, the upper blueprint is called Block, and the second one is called Blueprint_BoxPowerup, the problem here is that when my character touches the "powerup", it automatically fails to cast to the other blueprint, and it doesn't go to the BlockGet? variable, and then destroying the actor, and as it never activates the variable, the box doesn't simulate physics. So I needed help here with that. Thank you.
asked Nov 14 '15 at 11:28 PM in Blueprint Scripting
Couldn't you simply make the setup all within the level blueprint? When the player overlaps the box, set simulate physics to the cube and destroy the powerup actor. I'm not sure that you would even need to cast to pull this off, depending on what else this cube is doing of course.
answered Mar 29 '16 at 05:41 PM
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