Client destroy actor?
Is it not possible for clients to destroy actors? I have some randomization in my levels where I want to destroy some actors, this works for the server but when the client is trying to destroy an actor nothing happens. Is there something I'm missing/is there a workaround? I don't want to have to send a ton network traffic just to set up the level.
asked Nov 15 '15 at 03:04 AM in Blueprint Scripting
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