If you are running a game with multiple AI, you can have the behavior tree window open and select an AI to debug. However, you can’t easily see which AI is being debugged in the scene. Since AIController5 might go to Pawn3. Is there an easy way to Print DisplayNames an AI’s controlled pawn? Or would there be a way to just highlight the controlled pawn of the AI being debugged? I’m working in BP only, trying to stay away from C++.
I was going to post this in the blueprint scripting, but it doesn’t really involve scripting…