Functional Root motion jump
Hello, I have a question for the pros: Im setting up a root motion controller for my character and its going great. Except for the fact that I cant add jump forces to jumps without killing the current root motion movement. I want to make jumps functional and not for aesthetics. Problem is if I use the inbuilt jump function It sets my velocity to 0 xy so when I jump while walk or run I lose the entire movement and that sucks. Any other thing didnt quite work out, I tried, setVelocity on movement component, launchCharacter, addForce.. nothing actually was able to add a full worth of velocity to my actor. Any Ideas?
asked Nov 15 '15 at 08:26 PM in Blueprint Scripting
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