Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Static Mesh Collisions Under Simulate Physics

I have a set of static meshes with simulate physics applied to them. These meshes I have designed and want them to pass through each other. Under some circumstances they seem to pull through each other and pull apart under high velocity situations. Ive tried using physics constraints, and adjusted the physics settings every which direction to dampen and limit them. But they still pass right through each other. What kind of options are there that might help me make these ring static meshes interact with each other under physics with out passing through each other. Are there some sort of blueprint tricks I could use?

Product Version: UE 4.9
more ▼

asked Nov 15 '15 at 10:46 PM in Blueprint Scripting

avatar image

38 4 7 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question